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ABOUT ME

I am a recently graduated Student from the University for the Creative Arts, Farnham. During my time there, I gathered skills that are industry standard. With a clear plan, I can work to the abilities which the industry demands of me. I am easy to talk to and can take constructive criticism. I work better when there is tight communication and collaboration between team members.

 



 

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Skills

I am always open to learning how to use new software and techniques to improve myself to be as productive as possible for the working environment. I find it best to work on a project and encounter problems along the way and find solutions for them. That way I learn faster while in the working environment.

dDo

 

Experience using dDo for environments and enhancing textures.

UDK

 

Experience with UDK game engine, mostly self-tutored in this aria.

Unreal Engine 4

 

I have experience with Unreal Engine 4 since its release.

nDo

 

Experienced with nDo and creating unique Normal Maps for games.

Photoshop CS+

 

Over 5 years’ experience with Photoshop ranging from Photography to Texturing.

Allegorithmic

 

Experience with the use of Allegorithmic software such as Substance Designer and Substance Painter.

ZBrush

 

Basic experience with ZBrush.

Autodesk Maya 

 

Over 3 years’ experience, can use almost all features.

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